Fallout 4 uses the same scripting engine as Skyrim (Papyrus).The script data is written into your savegame in a similar fashion.
Fallout 4 uses the same scripting engine as Skyrim ( Papyrus ). This tool allows you to review the script data inside the savegame, edit the variable values, remove script instances from the save, terminate stuck threads and more. This is a console application, meaning that you have to type all the commands in the cmd window (or you can use the predefined batch files). Actually, the first console version was made 2 weeks after the game release and all that time I was trying to fix and polish the GUI wrapper, but I have hard times with it and I dont know how soon it will be completed. ![]() You can examine what scripts are running in the background (the threads will be presented at the bottom of the output). You can gently terminate the stuck script if its entered the neverending loop Make sure you understand the nature of the problem. No real incidents so far. You can gently change the specific script variable Make sure you understand the nature of the problem. Cases when you SHOULD NOT use this application: - You DO NOT want to use this tool as an attempt to increase the performance or any other abstract reason. Any savegame editing without knowing the nature of the problem will go bad for you. You DO NOT need this for cleaning the FO4 saves in a traditional way, since (1) there are no scripted mods to uninstall so far, (2) I never heard of any serious script-related issues in FO4. ![]() Most likely, you wont have any orphans in your save (If you do, please provide the savegame sample to review). In summary, I hope the tool can be useful for scripters and I dont think it has any value for a regular user. How to use Copy the Fallout4 savegame (.fos) to the program folder. Every editing operation WILL write changes to the savegame you provided. You can check the variable value by getting the content using the show command. Fallout 1 Save Editor Code Is WrittenPapyrusDataTransfer.exe -terminate Save.fos -filter Default2StateActivator ( scriptname ) If the function was running at the moment of making a savegame, its bytecode is written into the savegame itself (as it was with Skyrim). The tool allows to replace this bytecode with Nop values (NoOperation), therefore it can unstuck neverending loops or calls. Savegame structure The Fallout4 savegame structure differs from Skyrim (few changes in the overall structure, new tables in the Papyrus section, new object attributes, etc). For example, you can now define your own custom structures and create them dynamically. Huge thanks to AlexanderBlade for the opcode reference for Fallout 4. PS If you think you have a script related issue but dont know how to use the tool, please, provide as much details as possible in the comments section.
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February 2021
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